You then countered this with a set of totally inexplicable links to how linux is used in renderfarms in the movie industry, like that was supposed to prove something. I pointed out that those tools hardly count as better than the current state of the art in windows game dev platforms. No it started when someone claimed that making “better” cross platform toolkits could help spread games to linux.
This discussion started when someone claimed there weren’t any cross-platform toolkits available to make games. DirectX is decidedly amongst the low end of this market, alongside game consoles in terms of capability. Even that small part of the market is not dominated by DirectX, it is dominated by the proprietary renderers of games consoles. Most of the capable renderers are based on OpenGL (often in conjunction with OpenGL Performer) and not directX, and gaming is but a small part (and very much the low end) of the available renderers.
Many of the tools easily target a number of different renderers for different platforms.īTW: apart from the renderer, and the engine, the other parts of the required software toolkit are common between games, simulations, virtual reality and animated movies. The renderer is very much a replaceable part. The end-platform renderer, BTW, is only a very small part of the toolkit that one needs in order to create a game. I have shown comprehensively that that is not the case. That topic is TOOLKIT.ĭirectX is only a renderer. I am talking about the topic of this sub-thread. Have you actually used in any of those projects? Or are you simply posting more or less random links to Wikipedia without actually understanding what you are linking to. It is becoming more and more clear that you know very little about the subject you are talking about. In fact two of those projects run on top of Direct3D. If you actually knew what you where talking about you’d realize that only one of those is a DirectX (or actually Direct3D) replacement.